THE TOURNAMENT
ARENA CUP
Eight teams. Seven battles. One champion.
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CHOOSE YOUR CONTENDER
Who will you follow?
Your contender always enters the cup.
02 · BUILD THE LINEUP
Who enters the cup?
Seven opponents join your contender in a random draw.
Your contender is locked in. Remove a participant to add another. The eight teams are shuffled into quarterfinals.
Trainer teams with four equipped moves (Ditto: Transform). Full HP and PP for each match.
THE ROAD TO THE TROPHY
YOUR CONTENDER
Road to the trophy
THE DRAW
Jump to next match ↓Progress stays in this browser. You can leave and return.
SAVED ON THIS DEVICE
Your cups
Previous brackets, winners and round results stay here when you start another cup. Only the current cup can advance. History stays in this browser.
Tournament rules
Choose eight of the ten current trainer lineups, or draw seven opponents at random. The quarterfinal pairings are shuffled. You follow one trainer and can watch every match. Each battle uses the trainer’s six Pokémon at Arena level 50. Every Pokémon has four equipped moves; Ditto starts with Transform and copies its opponent’s moves. Some anime/Origins move sets are adapted for Arena. Held items and natures retain their documented encounter data. Teams recover fully between rounds.
Winners advance only after the opposing team is knocked out. Double KO draws require a rematch with a new seed. There is no timer, points victory or forced equal winning chance.
The field uses rock cover and the original opening order. Progress is local to this browser. An engine update may require starting another cup.